![]() ![]() ![]() You can often put rhythm instruments between notes on one of the other tracks, e.g. Sometimes I'll write down melodies and chord progressions as part of that, then turn to PICO-8 mostly for "implementation."īass, rhythm, melody, harmony. I noodle on the major ideas in my brain, mostly in the shower-though I'd much prefer to develop a discipline of iterating at an instrument because doing it entirely in-head is slow and tends to ossify mediocre ideas as I try to memorize the bits I like. Ultimately the solution to that is to learn more and make/practice (much) more but, in the meantime, let me know how you do it!įor game music I try to let the game itself suggest mood, genre, tempo, rhythm. but the big picture where it all comes together eludes me. I can do individual things, like write a melody or a chord progression, etc. So I've been deep diving and learning all I can. Fairly recently I started playing around with LMMS and found that, in fact, making music tickles my dopamine receptors and is pretty addictive. I might know all the words to a song but not what the song is called or who performs it. Don't get me wrong, I like music well enough but it's always just kind of been a thing in the background. I myself have zero formal music background and was mostly never really "got" music. I'm interested in hearing from anybody who feels like sharing whether you have a formal music background, are self-taught or just throw a bunch of random notes together until something sounds good. Any other tips/tricks you think might be useful. ![]() Do you have particular modes, chords, or whatever that you use regularly to get that characteristic video game-y feel? Any that you avoid?.Do you create your music from scratch directly in the PICO-8 music editor or do you use something else, like a DAW and then "translate" the music over into PICO-8?.How do you start? With the main melody? With a beat? Chords? Something else? Do you always start the same way or does it depend? On what?.The kinds of things I'm interested in (not an exhaustive list!): I realize that everybody goes about things their own way I'm not looking for a "right" way to make music, more just interested in peeking into people's brains while I try to figure out my own way of doing it. and feel free to sling around jargon/technical terms if you want I can always go look up anything I don't understand. You can assume that I understand about scales/modes, keys, chords, chord progressions, etc. Not in terms of using the music editor-I'm fine with that-but more about your process/workflow for creating the music itself. I'm brand new to making music and I'm interested in hearing about how different people approach composing for their games. ![]()
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